

Well, it's not stats or statistic sharing, but general observations that explains why such win rates and why all matches even statistically.ġ.- Dwarves are only somewhat more fragible to magic (fire, cold, arcane), but Dwarves have a STRONG counter for all mages or archer, and this is ULFSEKER / BERSERKER. So this matchup is more or less okayish to my taste, at least orc has a better winrate here than even against Elf. If Dwarf doesn't handle poisioning of his units well, he can lose easily. But other complain that orcish poison makes it quite hard for Dwarf to play (well, technically Dwarf can get poison as well if levels a thief up to the 3rd lvl, but no marksman and not that easy). Stats are a bit in favour for Dwarf, and some folks think that Dwarf has a clear upper hand here: his units far better than orcs. So, it's an intense game, but easier for Undead, so 61,54%.ĭwarf vs Orc, well, this is more debatable than tough. So in their ToD both factions can deal devastating damage. Cold damage of Undead is tremendous, but Infernos burn Undead a lot as well. Although the map isn't big, which is bad for Drake, Drakes advancements are powerful. This matchup is hard to play correctly for Drake, but not that one-sided. Undead vs Drake is as controversial as in 1v1.

Overall Drake units are strong and can deal damage, but there is no clear evident plan for Drake.Įlf vs Orc, can't say much here, probably Orcs stay worse because of mediocre upgrades and lack of ranged (Elf's ranged is much more powerful). Also extra strikes for a leveled thunderer might be painful for Drake. Hopefully it may help a bit in this matchup, but we'll see after a while.ĭwarf v Drake seems like a tough one with Drake having powerful upgrades but Dwarf having powerful upgrades and good resists as well. After gathering these stats the balance patch for Orcs was applied, to enable Orcish Xbow to Orcish Slurbow to advance much faster (50 xp instead of 80 xp). While Orcs' upgrades are not that great, and cheapness of recruited units have no much benefit here. Drakes units have very powerful upgrades, also their have access to healing and leadership. You'd better have expensive units with powerful upgrades than cheap units with mediocre upgrades. Orcs have cheap units, so the first night rush against Drakes with their mighty but expensive units achieves pretty good results. In usual 1v1 this is often believed to be favourable for Orc, especially on some specific rush-friendly maps. Overall it seems playing Undead in this matchup is tricky, elvish arcane and fire mages and woses seem to be a really decent thing. Some other folks said Undead has powers to counter. In afterlife some folks said that Elf is clearly superior and it's not clear what to do: mages, both with fire and arcane, as well as Woses just crushes Undead. I remember in 1v1 stats it was also like 70% winrate for Elf, although some believed it's an outlier. Dwarf has enough resistances to stand their grounds firmly against Loy, we have this 75% winrate for them.Įlf vs Undead, though, is not unexpected. Opness of Dwarf in all its glory: good resistances, while Elfs don't have any protection from blade damage which is abundant among Dwarves' faction (even Woses, they have 0% blade resist).ĭwarf vs Loy is somewhat unexcepted, I'd think Loy can fight dwarf better with chargers, mages, heal and other options this faction has. On Dwarf vs Elf, I think that problem existed even in default 1v1. These are very tough matchups according to stats (for losing side ofc xD). Now, we can divide matchups according to these stats: Very Tough, Tough, and Fine. Orcs are clearly inferior, they are behind in almost every matchup except undead and dwarf (surprise, surpise most likely because of poison). Undead and Loyalist are generally average performing factions, they are okay in most matchups but have a weak matchup as well (as we'll see in permatch stats). The next tier of factions is Elves and Drakes, they have mostly good results except for certain matchups.

The conventional wisdom about Dwarves being op seems generally be confirmed: they have higher winrates with almost all factions, only Orcs and Undead seem to get on par with them. The settings of the game: Afterlife with Afterlife Random map picker, 100% exp modifier (default for after), Plan Unit Advancements, XP mod (4 hp = 8xp, 1 move = 10 xp, 1 damage = 16 xp, 1 strike = 56 xp, upgrades cost 1.5 times more if a unit has "drains") From them for the most of my studies I selected 1190 games where both opponents had 1600+ afterbot rating. The total sample size is 4716 valid games played on AfterBot. This is the first stats made for any Wesnoth mode that is not 1v1. Hi everyone! In this topic I want to share stats on the Afterlife gamemode as it's played in AfterBot (rated Afterlife).
