

Will it be from the sea? Or maybe throw tons of friendly soldiers across the map like god himself. So go ahead and choose your road to victory. The biggest and scariest thing to see in front of you - a TANK Every small individual in this game has his own style and way that you can change and tweak to perfection.

Everything from how a tank feels and operates, to how ships fire upon from the skies, to how helicopters and planes fly above the enemy’s heads. My favorite thing is how customizable the instruments of war you are using are. The biggest part of this game is of course the different combinations and ways how to outsmart your enemy on the battlefield. You can choose the Russian and American factions. It has over 200 units to choose to directly control in your battles.

In-game footage of artillery being OP as usual It offers a very complex strategy war game system and a typical real-time action-packed shooter experience. It is said to be an extremely massive-sized real-time modern warfare that implements a whole new perspective on the genre. It is still not released nor does it have a release date, but I wanted to include it because of its huge potential. This should be the next big thing in the War Strategy genre. Make sure you do everything you can in order for your Civilization to be the greatest of them all! So make an alliance with Gandhi and attack Alexander the Great to steal his Rice fields! Boost and prioritize your technology skills to rush to the Robots ahead of your foes. You have to explore new strategies, because right now the enemy instead of an arrow, has a firing stick and an even bigger one behind him!ĭifferent kinds of modern military instruments It is very fun to play as a caveman and bump people’s heads with their wooden sticks, but as the game proceeds and you unlock a big chunk of the technology tree, you can feel the game actually changing as well. War in Civilization 6 is a big part of it, and some might argue that it is the most fun thing about the game. Growing your civilization through time will be involved in a lot of warfare, whether it is defensive and right, or just offensive and without a just cause. You get to see it grow from a pack of nomads into a Terminator-style robotic haven. Please comment and share this tutorial while all credit goes to Bethesda Softworks and KONAMI for sample models.Civilization 6 is a game about the beginning and evolution of your civilization. So to fix TURRET, WHEEL, HATCH and similar entities radius and animation, adjust PIVOT ROTATION and PLACEMENT: if your placed GUN shots from backside instead of front and your placed WHEELS move in wrong direction then its due to PIVOT ROTATION and DIRECTION), for example if you place that pivot outside of wheel, then your wheel will be move in that wrong direction. Follow quick fix for wrong placement of OBJECTS, as pivots are actually the pointers which decide the center and DIRECTION of entity (e.g.

You also have to make sure that all objects whom you want to play vertex based animation with CommonMesh argument, must have ID or else animation wont play upon them, for example if you want to have vertex based animation on Machine Gun, then you have to give it id in PROPERTIES > USER DEFINED as ID=mgun along with CommonMesh argument. After completion of your ENTITY, You must have to manually REPLACE "Poly" command line with "CommonMesh" in each object PROPERTIES > USER DEFINED or else 3d Max MODIFIERS will not effect on ANIMATIONS or VERTEX based animations will not play upon entity. = path ID from where or where not this entity can go, there are different pather Id which change vehicle path pattenĮxplanation: Now if you remind back we placed VISOR at driver seat, that POINTER will now going to placed by that argument, so does other pointers got connected in game by that way, thats why I highly recommend to take screen shot of SCHEMATIC at the time of entity setup. (include "/properties/selection/vehicle.inc" scale(0.7)) Tutorial with Sample and 3d Max Script for MOW.rar > Vehicle Porting Tutorial > resource > entity > -vehicle > fallout_bike > fallout_f Open following file from tutorial files to have understanding of entity setup
